"That which is overdesigned, too highly specific, anticipates outcome; the anticipation of outcome guarantees, if not failure, the absence of grace."
-- William Gibson, All Tomorrow's Parties
One day you will die.

Adam and I played some Go this evening. This being the first time I've ever played the game, it should be somewhat less than surprising that I got owned. A lot. I did okay the third game we played ("okay" when compared to the first two games), and have decided I'm going to try to play at least a few games a night, most likely using Goban.

I like how visual Go is, and how you can sort of step back and play without thinking (to a point). I also like how incredibly telling it is when after the game and the dead stones are pulled off the board it's completely obvious who the winner is (at least if I'm your opponent), simply by looking at captured territory. The way the game progresses organically (as Adam said while we were playing) is also pretty awesome.

So far it's really helped me to think of stones as infrantry units, chains as battle lines, and eyes as entrenched positions. Realizing that it's more about gaining territory than stones is also useful.

I played a couple games on IGS and got owned left and right, but everyone was polite, something you won't get on most gaming networks.

Here's an intro to Go I found a few weeks ago, and something I need to read more thoroughly now.

June 7, 2004 2:06 AM