"That which is overdesigned, too highly specific, anticipates outcome; the anticipation of outcome guarantees, if not failure, the absence of grace."
-- William Gibson, All Tomorrow's Parties
Microsoft drops "Allegiance" source

So Microsoft Research has released the source to Allegiance, which was a great game. It combined aspects of RTS and typical space sims to form something that was altogether new.

The idea behind the game is that each team has a Commander who decides what to build, where to mine, and when and where to attack.

All the other players control space craft such as miners, bombers, fighters, and cap ships. Each class of ship requires a certain number of players to control: eg, a bomber requires one pilot and two turreters (if I remember right), and a cap ship requires upwards of half a dozen players.

The high-volume of players required to have an actual game is probably what really caused Allegiance to not work out in the long run. But it was a lot of fun.

Apparently if you actually check out the license, it appears that any derivative works are owned by Microsoft. Which is less than surprising though still sort of sad. :-)

February 9, 2004 12:55 PM